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Even if you don't think you do, you already know plenty about commodities. Want us to prove it? No problem.
What makes oil produced in Saudi Arabia different from oil exported from Nigeria? It's the same thing that makes the corn you ate at last summer¿s barbecue different from the corn used to produce ethanol. Stumped? Well, don't feel bad, it's a trick question. The answer? Absolutely nothing. Corn is corn no matter where it comes from -- just as wheat is wheat and natural gas is -- right! -- natural gas. (Though the quality may differ, the make-up is uniform.)
So, in less elaborate terms, corn and oil (and all other commodities) are homogenous goods that can be processed, resold and more often than not, used as an input to the production of other goods or services. These goods are traded on a commodity exchange, thus setting the price-per-barrel (or other metric unit) used to value them.
Now pay attention, here's a question that indeed does have an answer: What is the difference between a commodity and a stock? While a stock can tank and become worthless, a commodity cannot have its value be wiped to zero. One other difference: Most commodities are traded in futures, meaning traders buy and sell where they think the price of a product will be at a certain point in the future. Stocks trade based on the value of the underlying company at that point in time.
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Friday, May 16, 2008
EA's President of Casual Entertainment to Speak at the Wedbush Morgan 6th Annual MAC: Management Access Conference
Comtex
REDWOOD CITY, Calif., May 16, 2008 (BUSINESS WIRE) ----Electronic Arts Inc. (NASDAQ:ERTS) today announced that Kathy Vrabeck, President of EA Casual Entertainment, will participate in the Video Game Panel at the Wedbush Morgan 6th Annual MAC: Management Access Conference on May 22, 2008 in New York, NY. During the course of this event, Electronic Arts may disclose material developments affecting its business and/or financial performance. An audio webcast will be available on Electronic Arts' website at http://investor.ea.com through May 29, 2008.
Thursday, May 22, 2008 Panel Discussion at 9:15 am PT / 12:15 pm ET http://investor.ea.com
Please note the presentation time is subject to change. Please contact the financial institution hosting the conference for additional details at http://www.wedbush.com/inside/CapitalMarkets/Conferences.asp.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA(TM), EA SPORTS Freestyle (TM) and POGO(TM). In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is www.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com.
Electronic Arts, EA, EA SPORTS, EA SPORTS Freestyle and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries.
During the course of this event, Electronic Arts may make forward-looking statements regarding future events or the future financial performance of the company. Statements including words such as "anticipate", "believe", "estimate" or "expect" and statements in the future tense are forward-looking statements. These forward-looking statements are subject to risks and uncertainties that could cause actual events or actual future results to differ materially from those set forth in the forward-looking statements. Please refer you to the Electronic Arts' latest Annual Report on Form 10-K for the fiscal year ended March 31, 2007 and Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2007 for a discussion of important factors that could cause actual events or actual results to differ materially from those discussed during this event. These forward-looking statements speak only as of the date of the event; Electronic Arts assumes no obligation to, and does not necessarily intend to, update these forward-looking statements.
SOURCE: Electronic Arts Inc.
Electronic Arts Inc. Tricia Gugler, 650-628-7327 Director, Investor Relations tgugler@ea.com Jeff Brown, 650-628-7922 Vice President, Corporate Communications jbrown@ea.com
Copyright Business Wire 2008
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